10 Game Artist Animator Resume Examples for 2024

Creating a resume for a game artist animator? This guide offers proven examples and strategic advice. Learn how to highlight your animation skills, work experience, and understanding of design software. Optimize your resume for technical and creative roles.

  Compiled and approved by Grace Abrams
  Last updated on See history of changes

  Next update scheduled for

At a Glance

Here's what we see in top game artist animator resumes.

  • Show Impact With Numbers: Show how you improved game development with metrics like reduced render times by 20%, increased user engagement by 30%, cut production costs by 15%, or enhanced frame rates by 10%.

  • Include Relevant Skills: Include skills on your resume that you have and are mentioned on the job description. Some popular ones are 3D modeling, rigging, texturing, animation software, and storyboarding. But don’t include all of them; choose the ones you have and are mentioned in the job description.

  • Visual Storytelling: Highlight your ability in creating storyboards or visual narratives. This skill is sought after in the industry.

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Where to place your education

For a game artist animator, the placement of your education section on your resume depends on your work experience. If you are a recent graduate or a current student, place your education section first to highlight your qualifications. This shows you are qualified even if your work experience is limited.

If you have significant work experience, especially relevant to game animation, place the education section after your work experiences. This shifts focus to your practical skills and achievements.

Showcase a strong portfolio

Game animation is a visual field. Include a link to your online portfolio on your resume. Your portfolio should highlight your best work, and feature diverse projects to show your range of skills.

Also, consider including a brief description of your role and the tools you used for each project. Make sure your portfolio link is easy to find, preferably at the top of your resume.

Ideal resume length

When you apply for a job creating game art and animations, your resume should be concise. If you have less than 10 years of experience, it's best to keep your resume to one page. Show your ability to focus on what matters most. Highlight your recent projects, software skills, and the impact of your work.

If you have more than 10 years of experience, you might go up to two pages. This gives you space to detail your extensive projects and roles. Make sure that the projects you include show your technical skills and creativity. Use good spacing and a clear font to make your resume easy to read. It's crucial that your best and most relevant work is on the first page, as this is where hiring managers look first.

Highlight industry software skills

Proficiency in industry-standard software is crucial. Mention specific tools like Maya, Blender, and Adobe Creative Suite in your skills section. This shows you are ready for the technical aspects of the job.

Also, if you have experience with game engines like Unity or Unreal Engine, include this. Such skills can set you apart from other candidates.

Beat the resume bots

When you apply for a job as a game artist animator, your resume might first be read by a computer program known as an Applicant Tracking System (ATS). To make sure your resume gets to a human, you need to format it in a way that the ATS can read.

Here are some tips:

  • Use standard section titles like 'Work Experience' and 'Education' so the ATS can find your information easily.
  • Include keywords from the job description. For example, if the job needs someone skilled in '3D modeling' or 'animation software,' make sure those terms are in your resume.

Keep your layout simple. Avoid graphics or text boxes that can confuse the ATS. Instead, use simple bullet points to list your skills and experiences.

Showcase relevant skills

When you write your resume, make sure it shows you're a good fit for the job as a game artist or animator. You need to match what employers are looking for. Show them you have the skills they need. To do this well, you need to know what's important for the job and make sure those things stand out on your resume.

  • List key software like Unity or Adobe Creative Suite you've worked with that's used in game art and animation.
  • Show projects where you created game visuals. Mention details like character design or 3D modeling.
  • If you've worked in a team, talk about how you worked together. Use words like collaborated on multi-disciplinary teams to create immersive game experiences.

Key skills for animation roles

When you build your resume as a game artist animator, it's important to showcase the right technical skills. These are the tools and techniques that help you create stunning animations and graphics for video games. Include these skills in a dedicated section, and if possible, also highlight them in your job descriptions to show how you've applied them. This helps automated systems (like ATS) pick up on your relevant experience.

  • 3D modeling
  • Texture painting
  • Rigging
  • Skinning
  • Keyframe animation
  • Motion capture editing
  • Character design
  • Environment design
  • Visual effects (VFX)
  • Graphic software proficiency (e.g., Adobe After Effects, Maya, Blender)

Focus on skills that match the job you want. For example, if you're interested in character animation, emphasize your experience with rigging and keyframe animation. If you're into environmental design, showcase your 3D modeling and texture painting abilities. It's not necessary to list every skill you have—just the ones that relate to the job you're aiming for. Remember, quality over quantity.

Lastly, explain how you used these skills in your past work. This gives context and shows the impact of your skills in real-world projects. For instance, 'Used motion capture editing to enhance character realism in game X,' provides a clearer picture of your capabilities.

Showcase leadership growth

When you're looking to land a role as a game artist animator, it's key to show any leadership roles or promotions you've had. This tells hiring managers you're ready to take on responsibility and have grown in your skills.

Think about times you led a project or a team. Even if you're not sure, look back at your experiences and ask yourself if there were moments you guided others or took charge of a task.

  • Led a team of junior animators on a successful game project, ensuring deadlines were met and art quality exceeded expectations.
  • Promoted to Lead Animator within two years, recognizing my ability to manage complex animation sequences and mentor team members.

Use these points to help you think of your own experiences where you've shown leadership or received a promotion. Remember, it's not just about the title but the responsibilities you took on that showcase your growth.

Quantify your animation impact

As you craft your resume, remember to highlight your impact with clear numbers. This helps hiring managers see the value you've added in past roles. Here's how to do it:

  • Include the number of projects you've completed to show your experience.
  • Mention any efficiency improvements, like reducing animation time by a percentage, to demonstrate how you've streamlined processes.
  • State how your work has enhanced user experience, perhaps by increasing user engagement by a certain percentage due to your character designs.
  • Show how you've contributed to the team by training new animators or leading a team of artists, using actual numbers to quantify the size of groups or initiatives.
  • Discuss how your animations have led to cost savings for your previous employer, maybe by implementing new software or techniques that cut down on resources needed.
  • If you've worked on a game that hit a significant number of downloads or achieved a high user rating, include these stats to show the success of your work.

Think through your past experiences and try to estimate these figures if you don't have them. It's about showing measurable results that can be tied back to your skills and efforts. Numbers can make your achievements stand out to hiring managers.

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